Adventurous science game on the basics of biomimetics using the example of Antifouling
The still young discipline of ‘biomimetics’ is one of the most trendsetting current research directions. Biomimetics deal with the decoding of “Inventions of the living world” and its innovative implementation into technology. On board the ‘MS-bionics, the issues and research approaches of this key technology can be explored actively. How can ships be protected from the unwanted vegetation by barnacles, mussels and algaes. The search for a solution against the so-called ‘bio-fouling’ is the focus of the interactive expedition.
Under the motto „the journey is the reward“ the player slips into the role of the researcher. Starting from the virtual research-ship „MS-Bionik“ he begins to search for possible solutions against the marine biofouling, the objectionable natural cover by barnacles and algaes. Playfully the player gets introduced into the basic of bionic-research. It took three years till the real researchers completed their studies – and created the artificial sharkskin – a specific silicon painture. In the game the solution can be reached much quicker. Digital media offers immediate acces to complex subjects.
On the virtual tour the methods of research and development can be actively followed and thus be better understood. Who wants to know how much a ship is covered without a protective coating after a few weeks can dive to the hull and take a close look at the various “blind passengers”. A driving simulator illustrates the influence of biofouling on the driving performance of a ship and the resulting cost for shipping.
Biomimetics interactive is currently shown at Technisches Museum Wien.